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Talk:World of Warcraft

Talk:World of Warcraft

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Former good articleWorld of Warcraft was one of the Sports and recreation good articles, but it has been removed from the list. There are suggestions below for improving the article to meet the good article criteria. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake.
Article milestones
DateProcessResult
July 27, 2006Featured article candidateNot promoted
January 18, 2007Good article nomineeListed
January 31, 2007Featured article candidateNot promoted
July 15, 2007Peer reviewReviewed
September 17, 2007Peer reviewReviewed
September 24, 2007Featured article candidateNot promoted
June 18, 2008Good article reassessmentDelisted
Current status: Delisted good article
e·h·w·Stock post message.svg To-do:

Goals

  1. Achieve GA status
  2. To edit as necessary in order to improve the article,

See the Warcraft task force talk page on preceding in this venture.

Semi-protected edit request on 21 April 2020[edit]

Meanwhile, there are "PVP-Server" which allow other players to have the "Player-versus-Player"-mod constantly on. But The Players are able since Patch 7.3.5 to turn the "PvP"-Mod on. Player-vs-Player means while new World of Warcraft patches, since 7.3.5, to play in selectablbe PvP and in non-PvP-Mod. AlexSfr (talk) 02:11, 21 April 2020 (UTC)

 Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. JTP (talkcontribs) 02:55, 21 April 2020 (UTC)

"Corrupted Blood plague incident" reference[edit]

I want there to be a reference/citation thing at the end of the sentence "The Corrupted Blood plague so closely resembled the outbreak of real-world epidemics that scientists are currently looking at the ways MMORPGs or other massively distributed systems can model human behavior during outbreaks.".

Grant Tavinor in his book The Art of Videogames talks about this extensively on pages 36-37 (wiley-blackwell 2009).

Adding this reference is not absolutely necessary. The section was already referenced in a reasonable manner because it cited BBC News.

But I think adding this particular reference would be a nice touch. It would just be very useful for someone who wants to read up more on this virtual epidemic, and I don't think BBC news really offers that opportunity. — Preceding unsigned comment added by AlphaAlex115 (talkcontribs) 23:30, 29 April 2020 (UTC)

Confusing[edit]

The article states "Blizzard announced the change following an agreement with Facebook to allow Facebook to connect persons who choose to become friends to share their real identity". I have reread this sequence of words repeatedly but cannot parse it. What does it mean? Does the "face book" website create a blank profile for every Battle.NET user who begins to use the BattleTag feature to establish this new out-of-game connection (rather than the normal /friend Charname we are used to ingame)? For customers who have been using Battle.NET since Diablo was released (1997) and WoW since it was released (2004) and only far later was the login process modified to expect the customer's (publicly known) email address rather than their (private and secret) username - does the "face book" website retroactively extract the customer's email address and construct some kind of profile from it? Is there any way to prevent any information whatsoever from being leaked to the "face book" infrastructure from our unrelated Battle.NET activity? (I didn't even realise this was a problem until I returned to Classic having left WoW in Jan 2007, and heard mention today of an "authenticator" and read this article to find out what that is. So, my apologies if this was already discussed and answered years ago.) If someone knows what the actual interaction is between these two systems, please could they rewrite the sentence I quoted in order to make it clear to readers? Thankyou! 49.180.161.222 (talk) 13:36, 14 June 2020 (UTC)

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